Metal plate binding of isaav
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A linchpin is needed to avoid deadly side effects if four or more spikes are used on an Inquisitor. If this spike is removed, the Inquisitor dies. The spikes create a chain in an Inquisitor's body, and there is a central spike or 'linchpin' that acts as a connector to the lower and upper spikes. The steel spikes inserted into eye sockets allow the Inquisitor to navigate via the blue Allomantic lines from the traces of metals in everything. The process is not painless for either person involved, as both violent changes to the Spiritweb and having metal spikes driven into one's body causes pain. This process moves vital organs, allowing the spikes to be inserted practically anywhere without fatally wounding the subject. These spikes, now Hemalurgically charged, tear into and forcibly splice information from the victim to the subject's Spiritweb. To create an Inquisitor, metal spikes are inserted at various points in the subject's body by hammering the metal spike through the heart of a Misting or Feruchemist into the new Inquisitor this reduces the loss of power through the Hemalurgic process due to the spike spending a minimal amount of time outside of a body. The number 16 in relation to the Inquisitors showed up once again, as Ruin created or otherwise used 16 Inquisitors to further his goals during the time after the Collapse (as there were 13 during the final battle, while Elend and Vin had already dispatched 3 previously). Creation īy Ben McSweeney Common binding points for creating a Steel InquisitorĪccording to Aradan Yomen, one of the ways in which the number 16 made itself known in their time was that the Lord Ruler had originally made 16 Steel Inquisitors. Steel Inquisitors have slightly longer lifespans compared to humans. There are also complications that can happen with the children of an Inquisitor. Children from Steel Inquisitors are more likely to be Allomancers compared to children from two humans, but the strength of Allomancy and Feruchemy would still weaken over time. They can, however, still mate with humans. The Lord Ruler's Steel Inquisitors have eleven spikes in all: two through the eye sockets, one in the middle of the spine on the back, and eight-one for each known Allomantic power-in the torso.Īlthough created from humans, they are physiologically and mentally distinct. These tattoos indicate many things, including rank and what kind of Allomancer the obligator was before recruitment.
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Steel Inquisitors, like the obligators from which they were created, are bald with a large number of tattoos spreading from their eye sockets across their heads. These spikes fill the eye socket and protrude out the back of the head by several inches. The most notable feature is the large steel spikes where their eyes should be.